
All we can say is that the method does exactly what it's supposed to do. Recall: To run a program indebug mode, click the debug icon(looks like a ladybug).Recall: To resume a stopped program, press the top-leftplayorstepbuttons.

We can't really say anything more without more information. Also deleting the gameobject or the script component before the time runs out would also prevent the Debug.Break line from executing. If you never finish the current frame, it will never pause.Īlso you made absolute 100% sure that your Debug.Break call actually executes? For example in my test case I can easily prevent the pause by deactivating the gameobject where the coroutine is running on, which would kill the coroutine. Debug.Break won't help here since, as I said above, it just requests the pause state which it enters after the current frame has finished.

What exact behaviour do you see? The game just continues to run and is still responsive and just doesn't enter pause mode? If the editor is not responsive, it's probably the case that you are caught in an infinite loop. It's literally the same as manually clicking on the pause button in that frame. Note that Debug.Break has nothing to do with visual studio or debugging.
#JGRASP DEBUGGER WONT PAUSE VERY LONG CODE#
It of course simplifies having conditional break points since the code itself would control it. If it actually works it may be useful for certain analysis cases where you often need to break at the same point. Setting break points in code inside the debugger usually makes more sense. Though I never used it and it doesn't seem to be documented, therefore I would ignore it ^^. Barowski The jGRASP lightweight IDE has been extended to provide object viewers that automatically generate dynamic, state-based visualizations of data structures in Java.
#JGRASP DEBUGGER WONT PAUSE VERY LONG SOFTWARE#
So this looks like a software induced break point for the debugger. This may be useful when you have a long calculation going on and you want to halt execution in between. Eclipse is highly extensible using a plugin architecture 1. But when I create the jar file of the program and start it up outside of JGrasp it wont access the database for some reason. jGRASP is implemented in Java, and thus, runs on all platforms with a Java Virtual Machine. There are at least two visual debuggers available for Eclipse. jGRASPis a full-featured medium-weight integrated development environment, created specifically to provide visualizations for improving the comprehensibility of the software. So there are countless ways why it may fail in your case.Ībout the Debug.DebugBreak method, according to the reference repository this method should essentially pause the actual debugger (if attached). Does Eclipse have a visual debugger like jGrasp - Quora Answer (1 of 2): Eclipse is highly extensible using a plugin architecture 1. You haven't really posted a well description of what is happening exactly or where and when you call this method. When I press play, after 5 seconds the editor is paused, just as expected.
